motion​graphics.co

2D motion graphics — from your own artwork

Bring your graphic.
Direct the motion. Get the video.

Drop in a logo, an illustration, a frame, or a rough sketch. Tell it how you want it to move — the energy, the camera, the transitions. It comes back with a few distinct animated looks, you pick the one that lands, and it renders the finished clip.

Designed frames in motion — flat vector, hand-drawn cel, riso, kinetic type, collage, whatever your artwork is. You choose by eye. No prompt-writing, no keyframing, no photoreal stock filler.

What you bring

Your artwork. A line on how it should move. The format.

You bring the graphic and say what it should do. You don't write prompts, set keyframes, or pick models — that's handled. The one creative choice you make is which animated look to run with, and you make it after you've seen them.

  1. Your graphic

    Logo, illustration, frame, or sketch

    The thing you want animated — a finished logo or illustration, a single frame, storyboard panels, or just a rough sketch. It's your starting point and your creative direction. PNG, SVG, a photo of a drawing — all fine.

  2. How it moves

    A line on the motion you want

    The energy, the camera, the transitions: "snappy logo build", "slow parallax push", "kinetic type, beat-synced", "elements settle in with overshoot". Plain language. Arrows you draw on a sketch read as camera moves; text on it stays put.

  3. The format

    Aspect and length

    9:16, 16:9, or 1:1. Five seconds or ten. Pick from buttons — done.

  4. A vibe — optional

    One line on the feeling

    "Energetic and bold." "Calm and trustworthy." "Playful and weird." The mood — only if it isn't already obvious from the artwork.

What you get

A handful of animated looks to choose from — then the finished clip, in the one you picked.

A few looks for your graphic

Your artwork worked up a handful of distinct ways — different treatment, different motion feel — from clean and brand-safe to bold and experimental. You compare actual previews; you don't have to imagine them.

The film, in your pick

Choose one and it renders a short 2D motion graphics clip in that exact look — designed frames in motion. Not a slideshow, not photoreal AI video, not stock.

Something you can run again

Doesn't land? Change the motion note, swap the vibe, regenerate one look or all of them. Your inputs stay put — you tweak, you don't re-upload.

In the app

One page. Drop your graphic, direct the motion, hit go, pick a look, get your clip.

No wizard, no steps to click through, no tabs. The form, the job, and the video all live in the same place.

  1. 01

    Drop the graphic, fill the short form, hit go

    Your artwork, a line on the motion, aspect, length, an optional vibe. Submit and the job appears below — you watch it move toward the video. Nothing else to set up.

  2. 02

    Pick a look — keyboard or click

    A few thumbnails come back. Hover any one to see what it is. Choose with 15 or a click. That's the only decision you make mid-way through.

  3. 03

    The clip plays right there

    The finished video shows up inline in the same card. Play it, download it — or tweak an input and run it again.

  4. 04

    A stack of your jobs

    Newest on top. Come back later, see everything you've made, and branch a new run off any of it. Flat list — no folders to manage.

What you can make

Short-form 2D motion graphics.

  • Animated logos & brand bumpers
  • Brand films & identity motion
  • Animated explainers & product walkthroughs
  • Kinetic typography & quote / lyric pieces
  • Social mograph — Reels, TikTok, web hero
  • Animated ads & promo cuts

What it isn't

Not the photoreal stuff. On purpose.

  • Not live-action video
  • Not photorealistic or "cinematic" renders
  • Not generic, stock-looking AI clips
  • Not a chatbot — graphic in, video out
  • Single short clips for now — multi-shot films later
  • 2D animation — not 3D unless the brief truly needs it

Bring your graphic. Pick a look. Get the video.

A finished logo or a rough sketch — either works. Just say how you want it to move.

Open the workspace